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Amiga Format CD49 (2000-01-17)(Future Publishing)(GB)(Track 1 of 3)[!][issue 2000-02].iso
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malicemod
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mmod.txt
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1999-11-29
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short : Malice (Quake TC) bot-mod & fpsbooster
author : v2615@groenjord.dk (quake-nick "surgeon")
uploader: v2615@groenjord.dk (http://members.xoom.com/surgeonsq1/index.htm)
type : game/patch
version : 0.51
New in v0.51: (07-11-99)
Bugfix release.
- Launching torpedos from the submarine doesn't make quake crash anymore.
04-10-99
This is a speedup modification for malice with the addition of a dm-bot.
I have adapted the tutorbot from AI Cafe to malice.
It plays ok, and shows in the rankings like players.
New in this version is waypoint navigation (less cpu demanding),
improved aiming routines and added skill levels(Skill can be set at any time).
The bot also picks up weapons and items, can use lifts and teleporters.
However it still can't use hoverboard, parachute and such...
Waypoint support is currently limited to ddm4 and ztndm3
(custom quake deathmatch level -works fine with malice)
Installation:
rename your pak1.pak in the malice (in casy you want to use it again)
and copy the pak1.pak fron this archive to your malice dir.
Usage:
If you start malice as usual after replacing the PAK1.PAK, malice will
look and play like you are used to.
New console commands:
---------------------
Type "boostfps" in the console, and flashes from your guns will be disabled,
shell ejecting will be shut off, dead bodies will be filtered out,
pickup and damage flashes will be disabled and explosions will be replaced
with teleport fx (like TheMod and Qboost4).
"maxfps" will additionally disable light from enemy guns, gibs
and dynamic light-tables.
"kickroll" will (has to be typed after starting every level), will disable
weaponkick and view-tilting as well as the walk bobcycle.
"autovars" toggles the fov and viewsize autoset on/off, so that you can play
with fov 100, viewsize 80, r_drawviewmodel 0 if you want.
(Malice normally sets these vars automatically, so that you have to alter
them constantly, which is very annoying.
Spawning bots:
Before a bot is spawned, skill should be set (0-3)
If temp1 is 0 (default) bot will use roaming AI.
If temp1 is > 0, waypoint navigation is enabled
(waypoint navigation currently supports the maps ddm4 and ztndm3)
"addbot" will spawn a deathmatch opponent.
"addbot2" will spawn a helper bot.
"deathsquad" or "impulse 66" will spawn the vasquez bots.
If you want to have the fps-booster vars enabled by default,
use the samelevel cvar:
- You should edit the supplied autoexec.cfg:
samelevel 0; nothing altered
or
samelevel 1; boostfps enabled
or
samelevel 2; autovars disabled (default is enabled)
or
samelevel 3; boostfps & autovars
or
samelevel 5; maxfps enabled
or
samelevel 7; autovars & maxfps
(kickroll can't be set with samelevel - it has to be typed in the console)
It you want to play against the bot(s) remember to add the -listen
parameter to your startup:
Quake -particles 1 -listen -game malice .... (or something like that)
Then, type "deathmatch 1" in the console and "map ddm1".
When the level has started, type "addbot".
(the bots plays all maps, prefers maps without too many lifts and triggers)
Thats it. - enjoy!
- surgeon
(go visit "surgeon's quake1 goodies" -lot's of exclusive(not aminet) stuff.
http://members.xoom.com/surgeonsq1/index.htm)